SEGA has just sent word that Sonic Free Riders has a release date. And that date is... November 4th! Yes this Kinect filled racer will be releasing on November 4th. You can check out a brand new character art after the jump.
Ubisoft today revealed that Assassin’s Creed Project Legacy will be coming to Facebook. The game is described as a social role playing game.
Project Legacy "serve as a companion to the gameplay experience of Assassin's Creed Brotherhood" according to Ubisoft.
Project Legacy "serve as a companion to the gameplay experience of Assassin's Creed Brotherhood" according to Ubisoft.
Players of Assassin's Creed Brotherhood will be able to unlock up to 25 exclusive missions in Assassin's Creed Project Legacy, allowing players to earn currency and experience points within the Facebook game. Assassin's Creed Project Legacy players will also be able to unlock extra content in Assassin's Creed Brotherhood. By piecing clues together, players will learn the hidden mysteries within the Assassin's Creed universe.There was no specific date on the release of Project Legacy but a 'available soon' on Facebook.
Today Ubisoft officially announced an HD remake of the fan favorite Beyond Good & Evil from 2003. The game will sport many more pixels this time around as it will run in 1080p.
The remake was rumored previously and sparks new hope for a sequel. Byond Good & Evil will release sometime in 2011 for PS3 and Xbox 360 as a downloadable title.
The remake was rumored previously and sparks new hope for a sequel. Byond Good & Evil will release sometime in 2011 for PS3 and Xbox 360 as a downloadable title.
As we are inching closer to Bethesda's Fallout New Vegas' release on October 19th, the publisher has released the third developer diary where the team talks about the art direction.

Ativision today announced that a new NASCAR game will hit the digital race tracks in February of next year and here are some screens of the game they passed along.



It has been quite a while since we had a solid NASCAR game. I am thinking back to the PC releases from the early 2000s. It seems that Activision and developer Eutechnyx agreed with me on this and announced a new NASCAR licensed game called 'NASCAR The Game 2011'. I think the title could have been improved upon but Activision claims that the actual game will be good.
Players will be able to create their own driver or choose from the officially licensed drivers whose AI will act as their real life counterparts on the tracks. Activision and Eutechnyx stated that they have been working with fans and NASCAR to ensure authenticity.
The game will also include a 16 player online mode allowing you to trade paint with other players on the '22 real world tracks' and utlizing pit stop strategies.
NASCAR The Game 2011 is slated for a February 2011 release on Xbox 360, PS3 and Wii. Just in time for the start of the season in Daytona.
NASCAR The Game 2011 has been built from the ground up to make a thoroughly new experience. The team started by speaking with the people who know NASCAR best - the fans - and took that insight to the teams, drivers and officials to completely embrace what makes NASCAR America's #1 motorsport.
Players will be able to create their own driver or choose from the officially licensed drivers whose AI will act as their real life counterparts on the tracks. Activision and Eutechnyx stated that they have been working with fans and NASCAR to ensure authenticity.
The game will also include a 16 player online mode allowing you to trade paint with other players on the '22 real world tracks' and utlizing pit stop strategies.
NASCAR The Game 2011 is slated for a February 2011 release on Xbox 360, PS3 and Wii. Just in time for the start of the season in Daytona.
Good afternoon skateboarding fans. More specifically, Shaun White fans. Ubisoft is bringing Shaun White to the streets this year as opposed to half pipes at the winter games.
The dev team spills some more beans regarding Shaun White Skateboarding's development. Have a look and don't forget kids: Transform, Innovate, Explore and Engage!
The dev team spills some more beans regarding Shaun White Skateboarding's development. Have a look and don't forget kids: Transform, Innovate, Explore and Engage!
Today Activision announced that Black Ops' "Worst Kept Secret", Nazi Zombies will make a return to Treyarch's Call of Duty game. Activision also called Black Ops the 'Biggest Entertainment Launch of the Year".
Treyarch states in Activsion's press release that the mode was a fan favorite and had to make a return in Black Ops.
Call of Duty Black Ops will release November 9th for Xbox 360, PS3 and PC.
In addition the the 'suprise' announcement Activision revealed the exsistance of Black Ops iPhone and iPod Touch games for 4.99 USD.
Treyarch states in Activsion's press release that the mode was a fan favorite and had to make a return in Black Ops.
Call of Duty Black Ops will release November 9th for Xbox 360, PS3 and PC.
In addition the the 'suprise' announcement Activision revealed the exsistance of Black Ops iPhone and iPod Touch games for 4.99 USD.

Hydrophobia by Dark Energy Digital is kicking of Microsoft's 'Game Feast' on Xbox LIVE Arcade this fall with a third person adventure game reminiscent of playing Tomb Raider, except indoors and under water. That has less to do with the lead character Kate Wilson being female than the way the game controls, combined with the exploration and back tracking elements.
Kate is an engineer on board of the 'Queen of the World' and quickly finds herself in absolute chaos as a terrorist group called the 'Neo-Malthusians' take control of the massive luxury liner with the intend of killing each and everyone on the ship. After Kate and her uniquely voiced boss Scoot realize what the terrorists are planning they try their best to stop their evil endeavors. The title 'Hydrophobia' implies Kate's fear of natures element as she has some baggage from past experiences in her life.
Now that we established Kate's motivation I can talk about the gameplay. Dark Energy Digital's first entry in what promises to be a trilogy has been pitched as underwater combat with unique physics in the dark corridors of a massive ship which is breaking apart. The main mechanic of Hydrophobia is based on using the water on the ship to take out foes in various ways. For instance, Kate can open a door in narrow corridors, flooding the room with water while shooting down a wire, electrocuting enemies nearby. This sounds like fun on paper and it truly is. Playing with the HydroEngine's physics and utilizing water as a combat tool is solid fun and reminded me a bit of Red Faction Guerrilla's sandbox experience. It is easily the main draw of this game. Other options to take down the generic looking bad guys are shooting the subsequently exploding gas containers along the walls or blowing up floating barrels near enemies causing the water to ripple and shake around the dead bodies. The main weapon Kate uses to get by in Hydrophobia is a rechargeable sonic hand gun which can be loaded with different types of ammo found throughout the ship. The gun does its job okay but the Malthusians are often outgunning Kate with their shotguns and automatic weapons. Using the environment and cover wisely is fundamental to survival in Hydrophobia.
Scoot is always at Kate's side, well - in her ear, as he guides her through the ship and from one objective to the next which includes a lot of backtracking and trying to swim up and down dark elevator shafts without running out of air. When Scoot is not telling Kate where to go or relying on an objective marker I had to resort the the 3D map which was not very useful and rather awkward to navigate causing some minor frustrations finding my next objective. In order to get from room to room Kate has to decrypt doors and solve environmental puzzles with often rising water levels adding some tension. As noted before, playing with the water physics is definitely the best part of Hydrophobia but I found myself battling the controls a bit too often in the dark corridors causing Kate to drown a few times. Generally though, the controls are good with the occasional clunky moments here and there. Visually Hydrophobia looks impressive as a download-only game with tons of real time physics, effects and smooth 3D rendering. Even though Hydrophobia has a few control issues at times, some lacking enemy variety and a less than stellar map and navigation system it is a solid title. Manipulating the different elements of the HydroEngine was very enjoyable and I am looking forward to taking on some of the challenge rooms later on. If you are looking for a fun few hours in a unique and exploratory gameplay setting than Hydrophobia should receive your consideration.
Score: 7 / 10
Hydrophobia was developed by Dark Energy Digital and published by Microsoft for the Xbox 360 on September 29th. A review code of the retail version was provided to us by Microsoft for reviewing purposes.
If you are like me and love pretty much everything that has zombies in it or better yet, allows you to 'kill' the undead with crazy cars in arenas to make them even deader then Blood Drive is for you.
Activision is publishing this budget title for 50 USD and the game is due out November 2010 on Xbox 360 and PS3.
Activision is publishing this budget title for 50 USD and the game is due out November 2010 on Xbox 360 and PS3.
Enslaved a game the whole onPause team is looking forward to has just received a new developer dairy today thanks to Ninja Theory. This dev diary talks a little bit about how they went through and developed the world that you will be playing in along with the three main characters. View the video below.
A brand new co-op filled launch trailer of Lara Croft and the Guardian of Light for the PSN version has been released today by Crystal Dynamics. Guardian of Light is now available on PSN for 14.99. You can check the launch trailer out after the jump.
Konami's latest Castlevania game, Lords of Shadow will release next week on October 5th for Xbox 360 and PS3. The game was developed with some oversight of Hideo Kojima and the 11 minute long trailer might have been cut by him as it approaches Metal Gear Solid length cut scenes.
The in depth launch trailer shows off the game's hero, his story and combat as well as puzzles and platforming. Get yourself some tea and enjoy.
The in depth launch trailer shows off the game's hero, his story and combat as well as puzzles and platforming. Get yourself some tea and enjoy.
Sony today confirmed some rumors of additions to the Playstation 3 'Greatest Hits' collection when the company announced that great titles such as MAG and Demon's Souls will be joining the lineup.
Check the full list of the newly available games which can be purchased for 30 USD at retail:
• MAG
• Ratchet & Clank® Future: A Crack in Time
• MotorStorm: Pacific Rift
• Demon’s Souls
• Call of Duty: World at War
• Call of Duty 4: Modern Warfare
• TEKKEN 6
Check the full list of the newly available games which can be purchased for 30 USD at retail:
• MAG
• Ratchet & Clank® Future: A Crack in Time
• MotorStorm: Pacific Rift
• Demon’s Souls
• Call of Duty: World at War
• Call of Duty 4: Modern Warfare
• TEKKEN 6

Today Ubisoft announced “The Journey Project” - an initiative where gamers will be able to help complete the final level of the Child of Eden video game by submitting images of their favorite memories of Earth.
Gamers will be able to submit their personal photos to be considered for implentation into the final product by visiting www.childofedengame.com. The deadline to submit your favorite memories via photos is November 20th.
“The theme of Child of Eden is ‘Hope and Happiness’ and I want players to experience happy feelings every time they play the game,” said Tetsuya Mizuguchi, Q? Entertainment studio founder and Creative Director of Child of Eden. “I need your help to convey these positive emotions, so please send us pictures that give you good vibes so we can include them in the ending of the game.”


When Codemasters first announced that the studio would be developing a racing game under the official FIA Formula 1 license, many people including me expected an authentic, realistic and fun racing experience. Codemasters had previously delivered the TOCA, GRID and Colin McRae series which is now better known as DIRT in the US. The studio's recent games have been more on the arcade side of the spectrum and that clearly was not an option for an F1 game of the caliber people expected.
Going into this review I had some elevated expectations of the game as well as a few concerns regarding the most important aspect of a racing game, the handling of the cars on the track. That is what it comes down to when making a successful racing game. One could compare the car handling to shooting mechanics in a First Person Shooter, it is absolutely essential and for the most part Codemasters has done an excellent job. Driving an F1 car is difficult and a skill to be mastered, this is conveyed very well by the game as taking a car around the track at high speed requires an immense control of steering and careful playing with the throttle in order to hit the racing line perfectly. Knowing the tracks inside and out is a fundamental need in F1 2010 because each turn becomes a combination of skill and memory which results in the second nature required to run fast lap times. All this would not matter if the game was not a great rendition of Formula 1. While the game is not a complete simulation, it finds an outstanding mix between arcade and sim which can be modified to lean either way depending on the settings. The cars show loads of grip around the track and trade the arcade style floatyness from Dirt and Grid with precision handling. The game is build on an evolution of Codemasters' propitiatory EGO engine developed for Dirt and Grid. F1 2010 looks absolutely fantastic and runs very smooth with the occasional slowdown during very intense moments with many cars on screen. Cars, tracks and environments have been beautifully rendered with tons of detail and fan service along with great dynamic weather effects and lighting. One significant feature missing from the game was the safety car which would only have added to the presentation. Players familiar with racing games and especially Formula 1 games know the different views available in F1 2010. There are several view points including the bumper and trailing cams but the cockpit is how the game is meant to be played since Codemasters did their due diligence of showing how extreme the conditions in an F1 cockpit really are. I played through the game using the camera mounted above the helmet on the air intake as it allows for great immersion and a better view point.
After players boot up the game they are met by a nice young lady in a press area who asks questions about the players name, country, gender and which team he or she will be driving for as well as the length of the career which can last between 3, 5 and 7 seasons. 'Be the driver, live the life', that is the tag-line and underlying theme of F1 and interviews are an integral part to the glamorous F1 experience. The quick interviews between races or practice sessions provide a nice authentic touch but since the answers are not really influencing the attitudes of peers and teams during race-weekends the feature falls just short of great. When not busy whipping a high tech Formula 1 car around the turns of fun and challenging tracks such as Monaco, Shanghai, Catalunya or Suzuka at blistering speeds, players can hang out at the paddock. The paddock is nicely designed and interactive central location and serves as the main menu. Players can check the standings, driver bios, look at contracts and move move on to the next event. The main menu is a mobile home reminiscent of Dirt 2's camper except that it has been remodeled to reflect the style and class of the F1 circuit. A nice bit here is that the background changes from event to event.
Once through the setup process the player has the typical choices of race types - Career, Grand Prix, Time Trial or Online Multiplayer. In the case of F1 2010 the career mode is the biggest feature and players should jump right in. There are 19 races in each season and players will start out in one of the lower tier teams before working their way up to a cockpit in the prestigious Red Bull, MacLaren, Mercedes or Ferrari teams. This is all part of the F1 experience that has been so lovingly crafted by the British developer. Each race-weekend starts with 3 practice sessions where the drivers can start learning each track, do some R&D to improve the car throughout the season and create custom setups in order to get ready for qualifying. Car setups can be tweaked in the main areas such as aerodynamics, gear ratios, suspension and so on. I have found that creating a custom setup works well but players will have to put in the time to understand which effect each setting and adjustment will have on the car per given track or even specific turns. For the most part the pre set setups work well enough.While the practice sessions are a bit more relaxed, it is a different story with qualifying as it is set up in 3 sessions that ultimately decide if there is a chance to win as grid position is extremely important. In between sessions, players will sit in the car's cockpit while in the garage area. Here the player can check the weather and current standings, change the car setup and ask the interactive crew chief about pit strategies and setups. Again, the F1 immersion has been very well executed here with the interactive menu, pit chatter and roaring car engines when leaving the pits. During each of the 3 sessions drivers need to qualify with a certain grid position in order to move on to the final stage where 10 cars battle it out for the pole position, this is where the hard preparations from practice pay off and it feels highly satisfying to grab the top spot. The crew chief will remind players to remain competitive throughout the season as the the goal is to ultimately beat the teammate, sign a new contracts with better teams and win the F1 Championship. In addition to the crew chief the player's agent will provide advice and news updates in the paddock area.
Race day is where everything comes together. Having spent the time to get the car ready and pull the last little bit of performance out of it is ultimately rewarded by a nice spot on the starting grid and the lights are counting down to the start. 24 screaming engines power down the straightaway to the first turn just before the instant replay shows shows wheels flying through the air and carbon fiber breaking into a thousand pieces after a massive turn one crash. The race is over, unless players use the rewind feature we have come to know from the Dirt and Grid series. Depending on the difficulty setting there are several rewinds available to the player which can be used to get back on track after a mishap. There are several difficulty settings in F1 2010 which provide good options for rookies to F1 and racing games and some that will challenge experience racing fans. One thing Codemasters allows players to do is customize their settings. Everything from car assists, AI difficulty, number of rewinds and race length can be changed to cater specific needs.
Once players make it past the first turn the race for positions is on and the intensity as well as blood pressure rise with each lap. The AI drivers are some of the best I have seen in a console racing game to date as opponents reflect their real life counterpart's driving style on the virtual tarmac. While a Felipe Massa will let players pass more easily, Michael Schumacher will fight tooth and nail, causing valuable lost seconds before barely leaving room to squeeze by. The one time I have found the AI to let down a bit is during starts as cars jitter from side to side for a second or two trying to find a good line. Even though it was a noticeable bug it was certainly not a major issue with this excellent AI. The intense racing experience was elevated when the dynamic weather affected the race in form of rain. The weather effects are the best in any currently available racing game. Not only is the rain stunning and realistic but if has a true effect on the race and nudges up the adrenaline. One of the greatest times to be had in F1 2010 is a competitive race that goes from sunny over drizzle to outright monsoon like rain. If the career mode is too much of a commitment for players there are Grand Prix and Time Trial as previously mentioned. Those modes allow for taking on just a single Grand Prix of choice or set some fast lap times in Time Trial. Codemasters did include a multiplayer mode in the game but unfortunately only managed to allow for 12 player races. The online mode is fun and works well but getting a full race was a bit difficult at times.
F1 2010 has managed to live up to the high expectations the combination of 'Codemasters' and 'Formula 1' has created. Playing F1 2010 is an absolute pleasure as the authenticity of the Formula 1 experience is distinct and well executed. This authenticity combined with excellent racing elements that keep players at the edge of their seat and AI drivers hard to match in the current market, ultimately make F1 2010 the best racing experience on a console to date.
Score: 9 / 10
F1 2010 was developed by Codemasters Birmingham and published by Codemasters for the Xbox 360, PlayStation 3 and PC on September 22nd. A copy of the Xbox 360 version was provided to us by Codemasters for reviewing purposes.
NBA 2K11 marks the return of Michael Jordan to videogames and 2K has sent us the final box art for the game. Not much more to be said here. The game comes out on October 5th for Xbox 360, PlayStation 3, Wii, PlayStation 2, PSP, and PC.
Sega is the publisher of the famous Football Manager series and has announced some neat social media features that are included in the game. Football Manage 2011 will allow players to upload videos to YouTube and also has Twitter integration allowing players to publish achievements that way.
Here are the full details:
Football Manager™ 2011 will be released for PC, MAC and PSP on on November 9th.
Here are the full details:
Sports Interactive and SEGA of America announced today that the PC version of Football Manager™ 2011 will include the ability to publish achievements and goals to social networking sites, and will have a new camera angle for the 3D match view.
The 2011 version of the award-winning Football Manager series will introduce the ability to upload videos from the hugely improved Match Engine directly to a YouTube account. This will also include videos from the new match engine camera angle, dubbed the “TV camera” due to it being a moving and more zoomed in camera, much like you’d see when watching a match on TV.
Via Twitter, managers can set manual or automatic updates of achievements to their Twitter account, whilst STEAM users can publish over 80 achievements to a personal virtual manager’s office on www.footballmanager.com as well as their STEAM profiles.
Football Manager™ 2011 will be released for PC, MAC and PSP on on November 9th.
Valve today announced that their latest DLC, 'The Sacrifice' is due out on October 5th. The downloadable content will be released for Left 4 Dead 1 and 2 at the same time. The sacrifice is a prequel to the previous 'The Passing' which was released earlier this year.'The Sacrifice' will be available for download on Xbox Live for 560 Microsoft Points and free to all PC gamers according to Valve. Left 4 Dead 2 players will also be able to play with the original survivors.
The unique gameplay element of the latest DLC is that one player will sacrifice themselves in order to save the rest of the group.
The Assassin’s Creed Brotherhood Multiplayer beta will be start off on October 4th for those who have pre-ordered the game for PS3 at you friendly local Gamestop location. In order to get your 'wall-climbing' anticipation even higher we have posted the latest Multiplater Beta video from Ubisoft.In addition to the beta, Ubisoft announced today that there will be an art gallery showing off Assassin's Creed inspired canvas works in Paris. The art works have been appraised between 600 to 2,000 Euros. The public will be able to purchase two pieces of art, which have been chosen and will be printed as limited editions lithographs in a series of 149 each, for sale at 80 Euros.
Today Ubisoft announced that Arludik, a world renowned art gallery in Paris that specializes in film, comic and video game fine art, will display a month long exposition of original digital canvases created by the teams of artists at the various Ubisoft development studios that have worked on the multi-million selling Assassin’s Creed video game franchise. Assassin’s Creed: The Exposition will feature original concept art that was used to inspire the ambiance, characters and buildings displayed in all three Assassin’s Creed video games – Assassin’s Creed, Assassin’s Creed® II and the upcoming November 2010 release of Assassin’s Creed® Brotherhood.
This week on onCAST Andreas and Ronnie talk about Alan Wake's last DLC, Mad Max game rumor, cast your deal of the week for XBL, Little Big Planet 2 delayed, Medal of Honor PC beta and much more in news. And for what they have been playing its: Halo: Reach, Enslaved, F1 2010, and Spiderman.
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News:
Alan Wakes second DLC to be its last
Mad Max game rumor
Lara Croft and the Guardian of Light not launching with onoine co-op
LBP2 delayed
Dead Space 2 closed PSN beta
Medal of Honor PC beta
Cast your vote for deal of the week on xbl
Claptrap DLC coming September 28th
Games:
Halo: Reach
Enslaved
Gothic 4
Angry Birds
Spiderman Shattered Dimensions
F1 2010
Other:
Amazon Trade-In
Extra Life
Spiderman Shattered Dimensions Review
Twitters:
Ronnie: @RonyDean
Andreas: @RacingFreak
Craig: @TVandLust
Check the onPause team Twitter stream out!
Linkout.onPause.org
Email us: onCAST@onPause.org
Sponsors:
Audible - Get a free 14 day trial and audio book
Remember to subscribe on iTunes!!!
Right click to download
Subscribe: RSS - iTunes

News:
Alan Wakes second DLC to be its last
Mad Max game rumor
Lara Croft and the Guardian of Light not launching with onoine co-op
LBP2 delayed
Dead Space 2 closed PSN beta
Medal of Honor PC beta
Cast your vote for deal of the week on xbl
Claptrap DLC coming September 28th
Games:
Halo: Reach
Enslaved
Gothic 4
Angry Birds
Spiderman Shattered Dimensions
F1 2010
Other:
Amazon Trade-In
Extra Life
Spiderman Shattered Dimensions Review
Twitters:
Ronnie: @RonyDean
Andreas: @RacingFreak
Craig: @TVandLust
Check the onPause team Twitter stream out!
Linkout.onPause.org
Email us: onCAST@onPause.org
Sponsors:
Audible - Get a free 14 day trial and audio book
Remember to subscribe on iTunes!!!
As we have previously reported, Alan Wake's final DLC was revealed in an interview with Remedy's CEO. GTTV has posted a 'world exclusive' trailer for the final episode which is due to release on October 12th for 560 MSP points. 7 earth bucks seems to be a reasonable price for the content.
Check out the trailer below:
Check out the trailer below:
The Goods: Nostalgia, Great Soundtrack, 6 full story modes to play through
The Bads: Dreamcast had the worst camera directions, and now, so does the XBLA version. Nothing will kill you more than the camera. Hardest NPC I've ever faced.
Game: Sonic Adventure XBLA
Platforms: XBLA / PSN
Multiplayer: 1 player offline
Genre: Action
Published by: SEGA
Developed by: SEGA
Story:
Sonic Adventure was one of the release titles for the Dreamcast way back on December 23, 1998. And thanks to Wiki, they have provided one of the best back stories to this game. Centuries ago, the planet was bestowed the seven Chaos Emeralds. These emeralds were a source of absolute power, and consequently it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. A tribe of echidna (the ancestors of Knuckles) responded by creating a singular Master Emerald.[citation needed], which held powers that could control and neutralize the Chaos Emeralds. With the Master Emerald came a guardian spirit. Later on, a tribe of echidnas, led by Pachamac, angered the guardian by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night and the guardian was never seen again. What was believed to be the guardian was then named Chaos, the God of Destruction, lending its name to the Chaos Emeralds. (Citation, Wikipedia.org)
Random:
Two Statues... A Doorway to the past.
Singleplayer:
The game is divided into multiple game field. Action Stages, Adventure Stages, Mini-Games, and Missions. The Adventure Stage is the same for every character, but the Action Stages and Mini-Games can vary between each.
Since there are six different playable characters, gameplay greatly changes from each play through. Sonic's story is by far the longest and most fulfilling. You start fighting the liquid fiend, Chaos. A monster that seems to be the tool of Dr. Robotnik's newest plan. But, as you progress through, you come to release that there is a much larger mystery behind who or what Chaos is, and the real motives of the monster.
Tails, Amy, Knuckles, Big the Cat, and E-102 "Gamma" are the other playable characters. Each character adds more information into the plot holes that become revealed within Sonic's story.
Tails' action stages revolve around Tails' trying to prove he is capable of Sonic's friendship (I think). You race to the finish while trying to beat Sonic to there first. Sonic gives encouragement and guidance while continually yelling an old Fat Albert quote. (Hey, Hey, Hey)
Amy's story last all of 3-4 action stages. You find birdie, and then get harassed by Zero the robot. So, you have to run to the giant balloon at the end of the stage while avoiding Zero. If you can't avoid him, turn around and WHACK him with the giant hammer that Amy carries.
Knuckles is my ABSOLUTE least favorite character to play. You have to search for pieces of the Master Emerald. They could be hidden, or not. They could be buried in the ground, or not. They could be within and enemy, or not. This could have been fun, or not.
Big the Cat fishes... Find the lure upgrade, fish for your frog. Lose the frog, find and fish again. Lose the frog. Fish again. BOSS FIGHT! Throw your lure into Chaos, snag froggie, win the game. Pretty hard... or not. :)
E-102 "Gamma" is my favorite character to play. You are one of Eggman's newly created E-100 Series robots. You have a sweet targeting system and launch missiles at enemies. But, on the reverse side, time counts down for you. Killing enemies award more time. Fun, Fun, FUN!
Controls:
The XBLA port of this fantastic Dreamcast classic is near flawless. I played the Gamecube version and many of the auto-control features would most likely lead to a death 4/5 times. I call an "auto control feature" any time the game has a very fast or pre-designated route for you to travel and you just hold forward. IE: Sonic's first level has you run from a LARGE WHALE! You touch a boost, and the game takes over. XBLA = no dieing. GC = DEATH (unless you actually do something)
Graphics:
Best visuals you will ever see in a 1998 games reported into "HD" on the Xbox. But, seriously, Sonic Adventure was the bee-knees back in the day. The Dreamcast was pitted against the PS2. And comparing name titles, I choose Sonic's graphics over Crash Bandicoot's.
Sound:
Again, thanks to Wiki, we have a good summation of what Sonic's music is like. Head composer Jun Senoue brought a new sound to the Sonic the Hedgehog series with this game, and as such it features many different styles of music such as jazz, rock, techno, pop and country. Each heroic player character (aside from Gamma) also has an instrumental motif that later translates into a vocal theme song that plays during the end credits of their story. The game contains vocal performances from Tony Harnell, Karen Brake, Marlon Saunders, Dread Fox, Ted Poley, Nikki Gregoroff and Johnny Gioeli, whom the latter would later join Senoue to form the band Crush 40.
The development team preferred the use of "hot, funky, and rock 'n' roll" music over the traditional techno-based music present in earlier Sonic games. (Citation, Wikipedia.org)
In the end:
I LOVE SONIC!
5/5 - Buy it
The Bads: Dreamcast had the worst camera directions, and now, so does the XBLA version. Nothing will kill you more than the camera. Hardest NPC I've ever faced.
Game: Sonic Adventure XBLA
Platforms: XBLA / PSN
Multiplayer: 1 player offline
Genre: Action
Published by: SEGA
Developed by: SEGA
Story:
Sonic Adventure was one of the release titles for the Dreamcast way back on December 23, 1998. And thanks to Wiki, they have provided one of the best back stories to this game. Centuries ago, the planet was bestowed the seven Chaos Emeralds. These emeralds were a source of absolute power, and consequently it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. A tribe of echidna (the ancestors of Knuckles) responded by creating a singular Master Emerald.[citation needed], which held powers that could control and neutralize the Chaos Emeralds. With the Master Emerald came a guardian spirit. Later on, a tribe of echidnas, led by Pachamac, angered the guardian by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night and the guardian was never seen again. What was believed to be the guardian was then named Chaos, the God of Destruction, lending its name to the Chaos Emeralds. (Citation, Wikipedia.org)
Random:
Two Statues... A Doorway to the past.
Singleplayer:
The game is divided into multiple game field. Action Stages, Adventure Stages, Mini-Games, and Missions. The Adventure Stage is the same for every character, but the Action Stages and Mini-Games can vary between each.
Since there are six different playable characters, gameplay greatly changes from each play through. Sonic's story is by far the longest and most fulfilling. You start fighting the liquid fiend, Chaos. A monster that seems to be the tool of Dr. Robotnik's newest plan. But, as you progress through, you come to release that there is a much larger mystery behind who or what Chaos is, and the real motives of the monster.
Tails, Amy, Knuckles, Big the Cat, and E-102 "Gamma" are the other playable characters. Each character adds more information into the plot holes that become revealed within Sonic's story.
Tails' action stages revolve around Tails' trying to prove he is capable of Sonic's friendship (I think). You race to the finish while trying to beat Sonic to there first. Sonic gives encouragement and guidance while continually yelling an old Fat Albert quote. (Hey, Hey, Hey)
Amy's story last all of 3-4 action stages. You find birdie, and then get harassed by Zero the robot. So, you have to run to the giant balloon at the end of the stage while avoiding Zero. If you can't avoid him, turn around and WHACK him with the giant hammer that Amy carries.
Knuckles is my ABSOLUTE least favorite character to play. You have to search for pieces of the Master Emerald. They could be hidden, or not. They could be buried in the ground, or not. They could be within and enemy, or not. This could have been fun, or not.
Big the Cat fishes... Find the lure upgrade, fish for your frog. Lose the frog, find and fish again. Lose the frog. Fish again. BOSS FIGHT! Throw your lure into Chaos, snag froggie, win the game. Pretty hard... or not. :)
E-102 "Gamma" is my favorite character to play. You are one of Eggman's newly created E-100 Series robots. You have a sweet targeting system and launch missiles at enemies. But, on the reverse side, time counts down for you. Killing enemies award more time. Fun, Fun, FUN!
Controls:
The XBLA port of this fantastic Dreamcast classic is near flawless. I played the Gamecube version and many of the auto-control features would most likely lead to a death 4/5 times. I call an "auto control feature" any time the game has a very fast or pre-designated route for you to travel and you just hold forward. IE: Sonic's first level has you run from a LARGE WHALE! You touch a boost, and the game takes over. XBLA = no dieing. GC = DEATH (unless you actually do something)
Graphics:
Best visuals you will ever see in a 1998 games reported into "HD" on the Xbox. But, seriously, Sonic Adventure was the bee-knees back in the day. The Dreamcast was pitted against the PS2. And comparing name titles, I choose Sonic's graphics over Crash Bandicoot's.
Sound:
Again, thanks to Wiki, we have a good summation of what Sonic's music is like. Head composer Jun Senoue brought a new sound to the Sonic the Hedgehog series with this game, and as such it features many different styles of music such as jazz, rock, techno, pop and country. Each heroic player character (aside from Gamma) also has an instrumental motif that later translates into a vocal theme song that plays during the end credits of their story. The game contains vocal performances from Tony Harnell, Karen Brake, Marlon Saunders, Dread Fox, Ted Poley, Nikki Gregoroff and Johnny Gioeli, whom the latter would later join Senoue to form the band Crush 40.
The development team preferred the use of "hot, funky, and rock 'n' roll" music over the traditional techno-based music present in earlier Sonic games. (Citation, Wikipedia.org)
In the end:
I LOVE SONIC!
5/5 - Buy it
Konami today announced that it will be live streaming the Pro Evolution Soccer Finals which has players from all over the world competing for the crown. Players will be going head-to-head in order to find the ultimate champion.
Participating countries include Mexico, Spain, Germany, Italy, Scandinavia, the UK, France, Argentina, Brazil, Japan, Korea, and the United States.
The competition will be live streamed HERE starting at 7:00am PST on September 25th.
Viewers will also be able to see highlights of the event as selected matches will be broadcasted with players battling it out during ten-minute matches according to Konami.
Participating countries include Mexico, Spain, Germany, Italy, Scandinavia, the UK, France, Argentina, Brazil, Japan, Korea, and the United States.
The competition will be live streamed HERE starting at 7:00am PST on September 25th.
Viewers will also be able to see highlights of the event as selected matches will be broadcasted with players battling it out during ten-minute matches according to Konami.
As fans watch the unfolding drama, a secondary chat window will allow them to discuss the matches and tournaments with others, as well as ask KONAMI representatives tournament questions. They will also be able to witness the prize-giving ceremony, where Pro Evolution Soccer European team leader Jon Murphy, and the series' Japanese Producer Shingo 'Seabass' Takatsuka will be on hand to offer the trophy and other prizes.
Activision has just sent over a bunch of new screenshots and the box art of the upcoming iCarly game for DS and Wii. Now normally this isn't the type of games we post but since I enjoy the TV show so much I thought I would throw these up here. From just looking at the screenshots the game actually doesn't look to bad, it kinda looks like Sims a little bit. Check the images out after the jump!

Update: The Flickr slide show is not working right now you can view the images of the Wii version here, and the DS version here.
Wii:
DS:
"In iCarly 2: iJoin the Click!, you’re the new kid at Ridgeway and Carly and the gang will help you to make the best iCarly webisode yet! You’ll explore all of the cool hangouts that the crew goes in the show like the Groovie Smoothie, the Pacific Place Mall, and even Carly’s bedroom. Compete in mini-games and customize your look, the set and more for the ultimate iCarly experience. Awesome DSi features allow you to take shots and use them in the game to add your very own personal touch! iCarly 2: iJoin the Click! will be out for Nintendo DS and Wii in November 2010."

Update: The Flickr slide show is not working right now you can view the images of the Wii version here, and the DS version here.
Wii:
DS:
A game the whole onPause team has been looking forward to has just received a demo! Ninja Theory's latest title Enslaved is now available on the 360 Marketplace for download. The demo comes in at 1 GB file size. Download it here.
With the release of Halo: Reach many people have been making loads and loads of awesome Forge World maps using the Forge mode editor. I thought it would be pretty cool to compile a list of some that I have found so far that our worth checking out. View them after the jump!
Remixed - Size: Medium: - Download Here

Heaven's Feel - Size: Large: - Download Here

Relegation - Size: Medium - Download Here

Paranoia - Size: Medium - Download Here

MLG Ingrown - Size: Medium - Download Here

Backbone - Size: Large - Download Here

Station - Size: Medium - Download Here

If you found or created an awesome map post a link to it in the comments so we can check it out!







If you found or created an awesome map post a link to it in the comments so we can check it out!
EA, Epic and People Can Fly are in process of creating an incredibly pulpy game where you kick dudes in the face while loading them with bullets on route into the spikes of a humongous cactus. For points.Sounds awesome and looks awesome. We have posted the TGS gameplay demo walkthrough below.
POINTS!
Any PC owners out there who did not get a chance to play Medal of Honor yet? I might have just the thing for you. EA announced today that Medal of Honor is getting an Open Beta for the game's multiplayer component on October 4th until the 7th. While that might be a very short beta window it still seems a good oportunity to try out 2 new maps before the October 12th release.Shahikot Mountains which is a snow covered map and Kunar Base, a desert local will be playable. The modes in the beta are Combat Mission and Sector Control.
Make sure you head over to the beta page and download the client when the time comes to get down. Tang down!




Aaron W 