DiRT Rally Updates and Pikes Peak Preview

Posted by: 5/14/2015

The team behind Codemasters’ DiRT Rally, specifically Chief Games Designer Paul Coleman, have detailed some of the updates the team has been working on for the Early Access Build.

Specifically, you can expect updates to wheel settings and force feedback as well as updates to Aerodynamics Simulation and of course the big one, the addition of the iconic Pikes Peak hillclimb as well as the cars that go along with that.

Check out t a couple screens below as well as the full statement from Paul.

“We’ve got things feeling right as far as the Force Feedback is concerned but it has taken a complete rewrite to get us to this point. Next we are going to get it in the hands of some rally drivers to get their feedback (pardon the pun). We are also working on the in-game calibration, configuration and options screens to give you more control over how the wheel feels.

Pikes Peak is really coming together now. It’s such a different challenge tearing up the hill with no co-driver giving you instructions. You really have to learn the route and there is plenty to learn. From a simulation angle we’ve improved the way we model the Aerodynamics. The Hillclimb cars have some extreme wing setups and this extra component of the simulation has given us plenty to layer back into the rally cars you are already driving, we’ll be getting on the case with that as soon as we can.

Another key element of Pikes Peak is the change in altitude. The difference in air pressure has a huge impact on the power the engine can produce and how much downforce is created by those big wings. Power loss with altitude is something we already simulate (you may have noticed a difference in car performance between Wales and Greece) but in Pikes Peak you actually get to feel the power drop as you climb. I’ll talk a bit more about Hillclimb next week so watch this space.”

DiRT Rally Pikes Peak 2

DiRT Rally Pikes Peak 1

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