Part 3 in the Unreal Engine 4 Series shows off Explosion Tech

Posted by: 2/17/2014

In the third part of the behind-the-scenes look into the Infiltrator real-time demonstration Epic’s Francois Antoine and Zak Parrish walk us through how artists can build a 3D volume texture explosion using Unreal Engine 4 technology.

The demo is obviously impressive and Unreal is a fabulous engine for the new generation of consoles and PCs. The demo is pretty in depth and some of this stuff may go over your head. Enjoy!

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