F1 2015 announced for June 2015 on Xbox One, PS4 and PC

Posted by: 3/26/2015

F1 2015 Codemasters PS4 Xbox One

Today Codemasters has finally officially announced and revealed more details on F1 2015, which was hinted at last year during the F1 2014 release which was still fully based on previous generation consoles.

The new game features an evolved EGO engine that is tailored to the next gen consoles and a more advanced Formula 1 experience. Codemasters says that F1 2015 is a “significant step forward in the game’s visuals and physics-based handling model.”

This is what fans have been waiting for.

The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.

Players will also be “seeing all of this in the Championship Season mode, the brand new (and very challenging) Pro Season mode and of course Quick Race and Multiplayer too.”

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As an added bonus to F1 2015, which of course features all of the drivers, locations and teams from the current season, Codemaster will be including the cars, drivers and tracks from the 2014 season as bonus content. All built from the ground up with our updated handling and new game features. Now that is actually a pretty cool value proposition for fans of the game who really wanted to play the 2014 game on PS4 and Xbox One.

Here’s what Game Director, Paul Jeal had to say about the game:

“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June.”

Below are some more details about the new game.

The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions.

Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”

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